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Film Friday- MÄR

Film Friday- MÄR

Märchen Awakens Romance, officially abbreviated as MÄR), is a Japanese manga series written and illustrated by Nobuyuki Anzai, serialized in Shogakukan’s Weekly Shōnen Sunday from January 2003 to July 2006. MÄR follows 14-year-old junior high student Ginta Toramizu who is transported into a fantasy-based world known as MÄR-Heaven. As Ginta ventures in the world of MÄR-Heaven, he encounters allies and antagonists.

An anime television series adaptation titled MÄR Heaven was broadcast in Japan on TV Tokyo from April 2005 to March 2007.

In North America, Viz Media has licensed both the MÄR manga and anime for an English-language release.The manga was published between July 2005 and June 2007. The anime aired first in July 2006 on Toonami Jetstream, an online service from Cartoon Network, and then on the network itself, as part of the Toonami programming block in December 2006.

A sequel entitled MÄR Omega by Anzai and illustrated by Kōichirō Hoshino was published in Weekly Shōnen Sunday from July 2006 to June 2007.

Anime

An anime adaptation titled MÄR Heaven, produced by SynergySP premiered in Japan on TV Tokyo on April 3, 2005 where it ran for 102 episodes until its conclusion on March 25, 2007.

In North America, the anime was licensed by Viz Media and aired on Cartoon Network’s online broadband service Toonami Jetstream in July 2006, and the series premiered on their television programming block Toonami,on December 23, 2006. It also premiered in Canada on YTV channel on June 1, 2007. Viz Media began releasing the series to DVD on June 12, 2007, with each disc containing 4 episodes. Four volumes were released before Viz delisted the series in favor of other titles. In June 2011, the first 52 episodes were available on Netflix’s Instant streaming service.

Ginta Toramizu

A fun-loving, care-free boy with a ponytail who uses Babbo as his ÄRM. Ginta is a fourteen-year-old boy as a 2nd year student in Japan. He has always had a daydreaming problem; falling asleep in class happens on a regular basis. Ginta’s dreams are about a fantasy world in which he is the hero. On many occasions he tells Koyuki, the only person who believes that his dreams are real, about the dreams and how one day he will go to the place he sees when he’s asleep. Many of his classmates and teachers pick on him for sleeping in class and Ginta often ends up getting beat up or running around the school as punishment.
Ginta’s mother doesn’t like to hear of his dreams because of his father who disappeared about six years ago. He had the same dreams as well and she is worried that Ginta will leave her. She writes fairy tales, or märchen, for a living. She also playfully beats Ginta up for playing too many video games and slacking off at school.
One day, however, Ginta was sent to the fantasy world he dreamed of, MÄR Heaven. Being originally from another world (Earth) he was originally weak and nerdy (a stereotypical otaku) until he arrived in MÄR-Heaven, where he gained superior physical ability, 20/20 eyesight, and his path happened to coincide with that of the ÄRM of legend Babbo.
Ginta later finds out that he was brought to the fantasy world by a boy named Alviss so that he can save the world from the Chess Pieces. He uses the unique ÄRM Babbo, which was used by the head of the Chess Pieces six years prior, to create Team and defeat the Chess once and for all. He harbours a secret crush on Koyuki, who eventually reciprocates his feelings as she journeys with Ginta as Snow.

Babbo

is a unique ÄRM that was first wielded by Phantom and is later wielded by Ginta. He resembles a metal kendama. He contained the soul of the previous Elder of Caldia.

Babbo has many forms:

  • Babbo Version 1A: Hammer Arm – Babbo becomes a gauntlet over the user’s hand with a metal ball at the end. The base of the gauntlet has the same design as the hammer part of Babbo’s normal form.
  • Babbo Version 1B: Dagger Arm – Babbo becomes an extension for the first version where a dagger appears in the place of a metal ball.
  • Babbo Version 2: Bubble Launcher – Babbo turns into a gun that Ginta wields. This form can shoot exploding bubbles. Ginta uses this for long range attacks.
  • Babbo Version 3: Gargoyle – Babbo turns into a giant Gargoyle creature that levitates with a giant crystal as his lower waist and holds a ring in his mouth. He can use the ring to fire a strong beam that uses a lot of magical power. Because this version is a Guardian ÄRM, Ginta can’t move when he uses it, but it also is very dangerous…if he is reckless with it, Ginta’s spirit energy will be crushed (he may also lose his sanity).
  • Babbo Version 4: Alice – Babbo turns into an angelic female Holy ÄRM that uses healing magic, which is effective for counter-attack and protection against Darkness ÄRMs. Babbo becomes embarrassed after the transformation.
  • Babbo Version 5: Cushion Jelly – Babbo turns into a giant jelly that protects Ginta and absorbs all physical attacks used by the enemy. This form will also render Ginta motionless.
  • Babbo Version 6: Puss in Boots – Babbo turns into a larger version of Puss in Boots where he gains immense speed, has a knife hidden in one of his boots, and the ability to use ÄRM like Fresh Bonito (a Weapon ÄRM that resembles a fish that is actually strong) and Mr. Replacer (a unique ÄRM that resembles a doll that can substitute for Ginta when he is about to be attacked).
  • Babbo Version 7: Unification – Ginta used this form to get his father’s mind back into his body.
  • Babbo Version 8: Reverse Gatekeeper Clown – Exclusive to the manga, Babbo turns into a form that resembles Gatekeeper Clown that allows a certain number of people to go through by the dice that it rolls. Ginta and his dad used it to go back to Earth following the defeat of Caldia’s Orb.
  • Babbo Version 8: Omega Gargoyle – Exclusive to the anime, Babbo turns into a golden version of Gargoyle where it is strengthened by the hopes and dreams of everyone on MÄR-Heaven.

Dorothy

The beautiful 16-year-old Princess of Caldea who is also a witch of immeasurable power, and the younger sister of Diana: Queen of Chess Pieces (the former princess of Caldia). She is the step-aunt of Snow (although she and Snow have some trouble accepting this) and thus, she bears the responsibility to put a permanent rest to Diana’s actions in accordance to the laws of their birthplace, the magic kingdom Caldea. She is first to appear walking up to Ginta. Since she saw the great strength of Ginta, she asked him to help her get ÄRM. When he refused, she offered up a Weapon ÄRM that was completely useless. Ginta agreed not knowing a thing about the ÄRM, so they enter the cave of where the ÄRM is sealed. Later, when they arrive at the ÄRM’s location they have to face a powerful Guardian ÄRM, Brikkin. As Dorothy fights it with her Guardian ÄRM Flying Leo, Ginta gets the ÄRM who calls himself Babbo, then Flying Leo breaks, and so with Babbo he beats the Guardian Brikkin. Later they argue over Babbo to the point when Dorothy tried and failed to pick up Babbo because it was too heavy thus Ginta got Babbo. Disappointed she flew away on the Nature ÄRM Zephiroth’s Broom.

Dorothy has an interest in stealing any uncommon ÄRMs she comes across (which is also her other duty on Kaldea’s behalf), heaping up into a wide variety for her collection, but she seems to prefer Guardian ÄRMs and Wind-themed ÄRMs in battle. Dorothy’s moods can vary from the sweet, kind-hearted girl to the pitiless, cruel fighter who could kill her enemies without any second thought. She also has a notably large crush on Ginta, leading her to smother him with attention, much to Princess Snow’s dismay.

During the last Chess battle with the Chess Pieces, when she was against Chimera, part of her dress were ripped away to expose a majority of her left breast (but not enough to expose her nudity), while a portion of the dress at her right hip was exposed too. Many viewers also commented on the ‘intentional’ attention on her breasts, when her breasts shake when Dorothy was surprised at Chimaera’s Ghost ÄRM, a close up at her breasts at a view slightly behind Dorothy, and when Ugly Hag was touching her breast while she was struggling against a pair of Ogre Hands. There is also a joke-skill that Dorothy has, called mostly ‘Defy Gravity’, made out when Chimera takes Dorothy’s leg and turns her upside down, but her dress does not slip down to reveal a likely genital (since it was speculated that with no brassiere, there will be no undergarments). This fact is also supported as the story never shows undergarments, as when Pinocchio uses his multiple hands to grab both of Dorothy’s legs and spreads them, while pulling her towards a chainsaw to cut her into half from between the legs, only her lap and thigh can be seen, with a slip of the dress between her legs.

Dorothy is inspired from the Wizard Of OZ from her name being the same as the main character except instead of defeating a witch she is one. She also has allusions to it from her ÄRM including: Scarecrow who is pretty dumb like the scarecrow from the original was supposed be, Rain Dog which is named TOTO like Dorothy’s from the wizard of Oz, Flying Leo a combination of the cowardly lion and the flying monkeys & Ring Armor which looks the tin man. And Like her counterpart she also has to kill a witch although in this case it’s her sister and not the wicked witch of the west.

Dorothy’s ÄRM consists of:

  • Andarta – A Dimension ÄRM that allows Dorothy to teleport to anywhere that she has been.
  • Antidote Tonic – A Holy ÄRM used to cure poisons.
  • Broom of Zephyrus – A Nature ÄRM that takes the form of a metal broom that is always seen near Dorothy. Besides using it as her mode of transportation, Dorothy can shape the wind with it.
  • Crazy Quilt – A Guardian ÄRM that takes the form of a loud-mouthed whimsical puppet with dirty clothes and no legs.
  • Flying Leo – A Guardian ÄRM that summons a flying lion.
  • Ring Armor – A common Guardian ÄRM that summons a living suit of armor that is often used to test an enemy’s strength.
  • Ring Dagger – A Weapon ÄRM that Dorothy uses when she doesn’t want to use up her Broom of Zephyrus.
  • Rock Giant Golem – A Guardian ÄRM that resembles a giant suit of rock armor. It originally guarded Babbo until it was defeated and ended up in Dorothy’s possession.
  • Scarecrow – A Guardian ÄRM that takes the form of a scarecrow whose hat can turn into a drill.
  • Toto – A Guardian ÄRM that is the name of a Rain Dog (a three-tailed dog) that can eat absolutely anything.
  • Watching Bird – A Dimension ÄRM that takes the form of a purple hummingbird that can watch anything and send the hologram of what it sees back to the user where it is shown on the ground.
  • Zipper – A Dimensional ÄRM that summons a zipper that Dorothy uses to store her extra ÄRM.

 

Manga Monday- MÄR

Manga Monday- MÄR

Märchen Awakens Romance, officially abbreviated as MÄR, is a Japanese manga series written and illustrated by Nobuyuki Anzai, serialized in Shogakukan’s Weekly Shōnen Sunday from January 2003 to July 2006. MÄR follows 14-year-old junior high student Ginta Toramizu who is transported into a fantasy-based world known as MÄR-Heaven. As Ginta ventures in the world of MÄR-Heaven, he encounters allies and antagonists.

An anime television series adaptation titled MÄR Heaven was broadcast in Japan on TV Tokyo from April 2005 to March 2007.

In North America, Viz Media has licensed both the MÄR manga and anime for an English-language release.The manga was published between July 2005 and June 2007. The anime aired first in July 2006 on Toonami Jetstream, an online service from Cartoon Network, and then on the network itself, as part of the Toonami programming block in December 2006.

A sequel entitled MÄR Omega by Anzai and illustrated by Kōichirō Hoshino was published in Weekly Shōnen Sunday from July 2006 to June 2007.

Manga

MÄR is written and illustrated by Nobuyuki Anzai. The series was serialized in Shogakukan’s Weekly Shōnen Sunday from January 22, 2003 to July 19, 2006. The series was compiled into fifteen tankōbon volumes published by Shogakukan between May 17, 2003 and August 11, 2006.

In North America, the series was licensed for an English language release by Viz Media. The first volume was released on May 3, 2005 and the fifteenth on September 18, 2007.

A sequel titled MÄR Omega, written by Anzai but illustrated by Kōichirō Hoshino, was published in Weekly Shōnen Sunday from July 26, 2006 and June 27, 2007. It was compiled in four tankōbon volumes published between December 16, 2006 and August 10, 2007.

Plot

Ginta Toramizu is a 14-year-old junior high student from Tokyo who is portrayed as a typical video game geek and underachieving student who is a fan of fairy tales. One day and without warning, he finds himself summoned to the mysterious world of MÄR-Heaven which he has only seen before in his dreams and in his mother’s books. In this fairy tale world, Ginta’s physical weakness is replaced with superior physical strength, incredible stamina and endurance, and being able to see without his glasses.

Upon meeting a mysterious 16-year-old witch named Dorothy, Ginta is introduced to the powerful magical accessories and weapons called “ÄRM” (pronounced air-um). Dorothy plans to steal the mysterious ÄRM Babbo from a trap-guarded cave, and brings Ginta along to assist her, intrigued by his unusual strength and abilities. Babbo is revealed to be an extremely special and unique ÄRM, as he possesses a will of his own and the ability to speak. Displeased with the fact that Babbo is so cumbersome, Dorothy gives Babbo to Ginta instead taking the guardian arm that guarded the chest, departing with a warning that others will try to steal Babbo from him.

He continues on a journey of discovery, reveling in this new world. When he encounters the farmer Jack and his mother who are troubled by two werewolf brothers, he finds that he misses the real world. Ginta resolves to find a way to reach home while enjoying as much of MÄR as he can along the way with Jack journeying with him.

However, it is not long before Ginta learns that the world of MÄR-Heaven is not as peaceful as it seems when he is attacked by thieves wishing to steal Babbo. Upon meeting Alviss (who summoned him to MÄR-Heaven using a ÄRM known as the Gate Keeper Clown), he learns of the sinister “Chess Pieces” and how they had tried to take over MÄR-Heaven six years earlier. Alviss reveals that he summoned Ginta in order to gain assistance from an “other-worlder” in the upcoming war, as was done previously, and that Babbo originally belonged to one of the knights of the Chess Pieces.

Gaining both allies and enemies, the series follows Ginta as he opposes the Chess Pieces led by Chess Piece King Orb, Queen Diana and her servant Phantom.

MÄR Omega

The story started 6 years after the second War Games, about Kai, the adoptive son of an ÄRM smith from Harnau City in MÄR Heaven, who idolizes Ginta and Babbo for defeating Phantom at the end of the 2nd War Games. He always wants a good ÄRM for himself, which is often ridiculed by others since Kai possesses no potential whatsoever of magic power, much to his personal dislike, since at the time throughout MÄR-Heaven ÄRMs are already in wide use (especially a new type called fake ÄRMs, activated without the need of magic power), and Kai himself inherited a magic stone from his dead parents, a memento highly suggested his family’s relation to the sorcerer kingdom Kaldea. When Kai was delivering ÄRMs to another city, he walked past a mountain and suddenly got attacked by a remnant of the Chess Pieces. While searching for cover from the Chess Pieces’s wind Nature ÄRM, Kai jumped into a pond and woke up the most unthinkable underwater resident – Babbo. Using the ÄRM Kai defeated the Chess Piece, one amazing yet inexplicable feat: how was he, a normal boy, be able to fight with the ÄRM up til then can only be wielded only the warriors of legend, Ginta and Phantom.

Leaving the question hanging, the two returned to Kai’s city, only to find themselves in an even tighter situation: among those who came to admire Babbo, there are Kai’s fake ÄRM user friends, and they were all out to take Babbo – to bring it to a sinister mysterious figure who was watching them the whole time. When the emergency arose, Kai had no choice but to resort to his last option – put the magic stone he owned into Babbo, and forth reborn to the world of MÄR-Heaven the most powerful Guardian recognized, Gargoyle. Gargoyle easily defeated the guardians and returned their owners’ consciousness, but then it was Kai’s turn to face trouble with his ÄRM: he lost contact with Babbo inside Gargoyle, and the monster would have ravaged the whole town if not for the timely restraint from Alviss with his familiar 13 Totem Poles attack, allowing Kai enough time to regain synchronization with Babbo, returning him to normal.

Saving everyone no time to ponder on what had happened, the Cross Guard’s young warrior’s unexpected arrival brought an even more unexpected truth: those fake ÄRM all used so at their own ease didn’t, indeed, require a proper amount of magic power from the users, but it sucked from them a worse fuel – their life energy, and through that, their minds could be controlled like a puppet dancing to death. It has not yet been revealed to why people used the fake ÄRMs or who made the fake ÄRM, however, as the one controlling everyone took a sudden desperate move to seal the town except Alviss, Kai, Babbo and Kai’s female friend Elise, introducing himself. Although he was easily defeated by Kai and Alviss, the town couldn’t be returned, and for that they had to consult Caldia -birthplace of all ÄRMs and magic users.

In Caldia, they were welcomed by Dorothy and a new male character named Inga into the Grand Elder’s palace. All answers for their questions were ready, coming down to a legend descending the magic kingdom for 300 years: the fake ÄRMs were not actually the work of many sorcerers, but rather only one’s – the dark magician with infamy for his experiments of human mind manipulation, went by the name of Unwetter. Babbo – the Elder of Caldia in his time – confronted the man and succeeded in consigning him and his malicious creations into oblivion, just before Babbo himself died, transferring his soul into the ÄRM and erasing every memory related to that accident. It’s unknown for the Grand Elder himself, however, as to why the supposedly sealed fake ÄRMs were once again spread throughout MÄR-Heaven now, how the supposedly dead Unwetter could be revived, and what purpose would be served with the claiming of Babbo. Either way, until these riddles could be solved, Babbo would be taken into custody, which of course met with Kai’s disagreement.

Relented, the wizard postponed the deal with Babbo… only if Kai could prove himself worthy of wielding it, inside Dorothy’s training Dimension ÄRM with Inga’s witness. They were not disappointed, however, as when facing with the danger of death, Kai suddenly unleashed all his dormant magic power – which was so powerful that it did not only confirm his relation to the magic kingdom, but also suggested a direct blood connection to Babbo. No sooner had they discovered that than the fake ÄRM users presented themselves before Caldia, to continue the accomplishment of their objective: take Babbo back to their master Unwetter.

Kai and crew are able to fight them back with the assistance of Inga. Inga is a descendant of Unwetter and by following Caldia’s law he must seek Unwetter out and kill him. Kai then finds out that he truly is a descendant of Babbo. Kai, Inga, and Elise all volunteer to go and find Babbo’s magic stones which would restore his memories of the Grand Elder who fought fake Arms and Unwetter 300 years prior to the story. The three are sent to Luberia to start their quest where they are to be helped by Nanashi (Dorothy says she’ll help). Kai beats Atmos and saves MÄR-Heaven.